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What builders can study from Like a Dragon

Key Takeaways

  • AAA recreation manufacturing prices are hovering, resulting in closures and layoffs within the business.
  • Ryu Ga Gotoku Studio makes use of sensible asset reuse to take care of high quality and output frequency.
  • Embracing asset reuse is essential to lowering improvement time and prices within the gaming business.



The best plague on the gaming industry now could be the astronomical costs that AAA video games take to provide. The mix of expertise, know-how, and time it takes to make a recreation on the scale and high quality that we count on has reached the purpose the place even probably the most beloved studios are one unhealthy launch away from closure. The truth is, with none course corrections, these budgets could find yourself turning into so massive that no amount of success might recoup the investments. That is solely a part of the explanation we’re seeing so many closures and layoffs not too long ago, and in addition why so many studios and publishers are on the lookout for alternate options.

Ryu Ga Gotoku (RGG), builders behind the Like a Dragon franchise, have had this answer for about twenty years now. Whereas the collection solely began to snowball in reputation within the West within the late 2010s, the franchise and its spinoffs have been launched yearly or different yr ever since its debut in 2005. The tempo of output was regular again then, however how has the group managed to take care of it whereas additionally elevating the standard and scale to maintain up with some other AAA recreation? The reply is easy, however not one so simply pulled off.


Growth is rarely so simple as altering one trick. Every recreation and studio is exclusive, and this technique won’t apply throughout the board.

Welcome again to Kamurocho… once more

Milking its property for all it is value

For anybody who hasn’t performed a Like a Dragon recreation, Kamurocho is extra than simply the setting — it is arguably the primary character of the franchise. Kamurocho is a fictional district of Tokyo that spans round three or 4 sq. blocks, give or take. It’s a ‘red-light’ sort of district full of bars, karaoke, arcades, playing, and all of the prison exercise you might hope for in a recreation.


At this level, anybody who’s conversant in the collection is intimately acquainted with each alleyway, park, and store in Kamurocho as a result of it has been one among — if not the primary — settings in almost each recreation within the franchise. It is gotten numerous facelifts and renovations to maintain up with the time interval, however the map is actually the identical because it was 20 years in the past.

What RGG is so good at is steadily including to its video games with every entry.

The identical factor is true for fashions and animations. Till there is a motive to replace them, RGG has no drawback reusing them time and again. Usually, this may solely work for therefore lengthy — you possibly can solely make so many photos out of the identical puzzle items, regardless of how versatile they’re. What RGG is so good at is steadily including to its video games with every entry. As an alternative of constructing the primary recreation and ready a number of years to make a sequel in a brand new city with new fashions and animations, it reuses as a lot as it could possibly whereas nonetheless including “smaller” issues like mechanics and mini-games till it is able to drop a complete new zone on schedule. The unbelievable writing and performances pull a whole lot of weight, too.


Cease throwing away all of your work

Constructing the whole lot from scratch is irresponsible

Asset reuse is thrown round like a unclean phrase by many. Some folks really feel cheated in some way once they see Krato use the identical animation in God of Struggle: Ragnarok as he did within the final recreation. To anybody not conversant in improvement, it could possibly look “lazy” to reuse work, however it could be irresponsible to do in any other case. The truth is, that is one thing we want extra of if we wish to maintain getting video games of this high quality in below 6 years and $300+ million budgets.


RGG and Like a Dragon have earned the respect of gamers for its asset reuse, however not as a result of it is the way it has all the time been. The distinction is that this group makes the whole lot with the intention of it being versatile sufficient for use for a number of years, whereas additionally not abandoning something that got here earlier than. After we bought the brand-new space of Hawaii in Infinite Wealth, Kamurocho and Sotenbori weren’t tossed away, and it was no shock in any respect that Pirate Yakuza in Hawaii would return to… nicely, Hawaii. When the group has 60-75% or extra of the sport already constructed, the price and time to make a sequel is proportionally lowered.

It is time we as gamers and builders embraced this scrappy nature of improvement the place sensible reuse of property is the norm. The choice, for now, seems to be both spending over half a decade ready for a brand new entry to your favourite recreation as a result of each tree and hen wanted to be remade, or shotty procedural era.

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